You hail from the marshy lands of Sartor, a difficult place to live not only due to the environment, but the inhabitants as well.
You have advantage on insight checks to determine if you are being lied to as well as a bonus 1d6 to damage rolls against all goblinkind (including hobs, bugbears, and other subspecies), this damage is the same as the attack or spell you are using against them. You have resistance to poison damage and diseases and man made poisons take 3x longer to progress than normal (unless specifically designed by you for your own purposes). Finally, you may add your proficiency bonus to all ability checks when dealing with cultists, secret organizations (inquisitors), assassin clans or guilds, and warlock patrons; if you are already proficient, you may double your proficiency instead.
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