You have martial training that allows you to perform special combat maneuvers. These maneuvers are fueled by special dice called superiority dice. You gain the following benefits.
-Superiority Dice. You gain 1d4 Superiority dice equivalent to half of your proficiency modifier rounded up. (Ex: You have 2 proficiency die when choosing this feat with a proficiency bonus of +3). These dice are added to any other superiority dice you have from another source.
-Maneuvers. You learn maneuvers of your choice from the Battle Master fighter subclass maneuver list equivalent to your total number of superiority dice granted to you by this feat. Each time you gain a new superiority dice, you can learn a new maneuver. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one. You can use only one maneuver per attack.
-Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows: Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
-You can only use your Superiority Dice maneuvers with weapons that you are proficient with.
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