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3 times per long rest whenever you make an attack roll against a creature and hit them, you can choose to add a magical effect from the following table. This attack also counts as magical for the purpose of overcoming resistances to nonmagical damage.

 

 Roll D12

 

  1. The damage type of the attack changes into any other type of damage.
  2. You do the exact same attack another time (Same damage and same number for the attack roll ect.).
  3. If you roll a 1-10 on the attack roll it counts as a natural 1 and if you roll a 11-20 it counts as a natural 20.
  4. You gain whatever number you rolled for the attack roll in temporary hit points.
  5. You have advantage on the attack roll and the damage roll.
  6. You add your proficiency bonus twice to your damage roll.
  7. The creature targeted must make an DC 16 Constitution saving throw or gain a random condition (other than unconscious) of your choosing.
  8. Fireball is centered on the creature your attack, but doesn't hurt you and your allies.
  9. The amount of damage dice you do against the creature goes up by one (1d4 goes to 2d4).
  10. The same effects of a natural 20 attack roll occurs.
  11. Your damage dice goes up by one (1d4 goes to 1d6 and 2d6 goes to 2d8) capping out at a d20.
  12. All effects on this list happens.
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