3 times per long rest whenever you make an attack roll against a creature and hit them, you can choose to add a magical effect from the following table. This attack also counts as magical for the purpose of overcoming resistances to nonmagical damage.
Roll D12
- The damage type of the attack changes into any other type of damage.
- You do the exact same attack another time (Same damage and same number for the attack roll ect.).
- If you roll a 1-10 on the attack roll it counts as a natural 1 and if you roll a 11-20 it counts as a natural 20.
- You gain whatever number you rolled for the attack roll in temporary hit points.
- You have advantage on the attack roll and the damage roll.
- You add your proficiency bonus twice to your damage roll.
- The creature targeted must make an DC 16 Constitution saving throw or gain a random condition (other than unconscious) of your choosing.
- Fireball is centered on the creature your attack, but doesn't hurt you and your allies.
- The amount of damage dice you do against the creature goes up by one (1d4 goes to 2d4).
- The same effects of a natural 20 attack roll occurs.
- Your damage dice goes up by one (1d4 goes to 1d6 and 2d6 goes to 2d8) capping out at a d20.
- All effects on this list happens.
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