Bludgeoning Weapon Tactics Image

Prerequisite: Proficiency with at least one weapon that deals Bludgeoning damage. 

You have developed a set of moves that compliments your affinity to smash and bash creatures with bludgeoning weapons. You have three new moves at your disposal when using a weapon that deals bludgeoning damage. 

  • Lamed: When you have advantage to hit a creature, you can forfeit your advantage to remove 5 feet of movement from the creatures flying or ground moving speed if you hit, your choice.
  • Dazed: Once per minute you can attempt this move. If you successfully hit a creature they make a CON save vs. your STR mod+ proficiency bonus + 8. If the target is wearing a helmet the creature has advantage. If they fail, on their next turn the creature can only use their movement speed, use a bonus action or use a standard action. If they take the attack action they can only attack once. You can only attempt this on a Large creature or smaller. At level 11 this can effect Huge creatures. 
  • Brained: You can attempt this move as many times a day equal to your STR modifier, a minimum of once. On a successful hit, the creature must make a Con save vs your DC, which is your STR mod+ proficiency bonus + 8. If they fail they must subtract a d4 to any attack roll, skill check or save for one minute. This effect cannot stack with itself.

 

Bludgeoning Weapon Tactics Image

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