Prerequisite: The deity whose power is channeled must still be alive
Once every 100 years, for one minute, you channel the power of the Divine Realm. Fusing the power of your chosen deity into your soul, allowing you to become their Avatar.
While in this form:
- You gain resistance to slashing, bludgeoning, and piercing damage from non magical attacks
- You are immune to the frightened condition
- You gain Truesight to 120ft
- You gain a +3 to attack rolls, saving throws, and your spell save DC
Aspect of Bahamut
- Celestial Lances: The aspect conjures four enormous lances of magical force that plummet to the ground at four different points he can see within 150 feet of him and then disappear. Each creature in a 20-foot-radius, 100-foot-high cylinder centered on each point must succeed on a DC 27 Dexterity saving throw or take 24 (7d6) force damage. A creature in the area of more than one lance is affected only once.
- Breath Weapon (Recharge 5–6). The aspect uses one of the following breath weapons:
- Platinum Breath. The aspect exhales radiant platinum flames in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw, taking 66 (12d10) radiant damage on a failed save, or half as much damage on a successful one.
- Exalting Breath. The aspect exhales the restoring winds of Mount Celestia in a 300-foot cone. Each creature in that area of the aspect’s choice regains 71 (13d10) hit points, and each creature in that area of the aspect’s choice that has been dead for no longer than 1 hour is restored to life with all its hit points.
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