Prerequisite: Lunar Sorcery
You've learned to channel the unique power of the Moon, the ability to overcome the Sun itself, albeit only for a passing moment, and not with a cost for your hubris. (Once Per Long Rest)
Gain Momentary Transcendence, which lasts one turn and may be expended to gain one of three effects.
- When you make an attack roll, you roll with Advantage, if you already have Advantage instead roll 2d4 and add it to the total, and your next Attack Roll/Ability Save is MUST made with Disadvantage.
- You may cast any known/prepared spell without spending a spell slot, but take 2d4 Radiant Damage, per level of the spell cast.
- Choose three targets within 60ft that you can see, each may regain hit points equal to Your Sorcerer Level +2d6, but if they choose to do so, they must roll a DC 14, Con Save.
(The Disadvantage gained from the first effect, cannot be countered with Advantage)
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