Elemental Warrior (ZTR) Image
Prerequisite: Spellcaster or Genasi
 

You have innate or learned mastery over the elements (Water, Earth, Fire, & Air) making your manipulation of them that much easier. 

When you take this feat, you gain the following:

  1. One of the non-damaging elemental cantrips (earth, fire, water, air)
  2. You can use one of the below abilities a number of times per day equal to your proficiency bonus:
    1. You are able to cast any element-related cantrips that you already have as a Bonus Action.
    2. You can add your Spellcasting Modifier to any element-related damaging spells
    3. Based on the elemental spell chosen (item 1) you can use the corresponding ability:
      1. Water: Use your Bonus Action to create ice in front of where you are walking to double your movement speed for 1 minute.
      2. Earth: Use a Reaction to cast Mold Earth (cantrip) to build a 5x5 block of earth in front of a creature that has an attack made against them. The attacker needs to re-roll and will only hit if they roll +10 over the target's AC.
      3. Fire: As an Action, you can kick an arc of flame in a 10-ft semi-circle around you dealing 3d6 fire damage to all who do not succeed a Dexterity Save of your Spell Save DC.
      4. Air: On your turn, use 10ft of movement to jump 20 ft in any direction. If not on your turn, use a Reaction to propel yourself 10 ft in any direction when targeted by an attack.
Elemental Warrior (ZTR) Image

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