Prerequisite: Strength 14 or higher
You’ve developed the skills necessary to hold your own in close-quarters brawling. You gain the following benefits:
- When below 50% HP gain advantage on Unarmed attacks
- Unarmed attacks do 2d8 more Damage
- Heat bar: it stacks at 3 bars full
- Gain Heat bar: by using unarmed attack, The higher the damage the more your Heat bar fills, A heat bar is filled when you have done the same amount of DMG as the users HP
- When your 3 Heat bars are full gain: 1 Extra dice roll when you get below 4 on a Damage check
- Power Surge: At the cost of 2 Heat bars gain 1 Extra action
- Body Counter: Enemy Gets guaranteed Critical hit but you return the same damage X2. Cost: 2 Heat bar
- Brawlers Determination: When enemy at 30% health: Get a Critical on any damage roll X2. Cost: 3 Heat bar
- Debuff: Ranged enemies now have advantage, If you get 10 DMG loss 10% of your Heat bar the higher the DMG the more you loss, Disadvantage when Light Armor is equiped
Comments