Hideouts Image

• Bonus: +1 to Intelligence

Many organizations and networks regularly establish hide- outs in Ambria and the outer regions of Davokar; guilds and factions like witches, the Queen’s Rangers and most barbarian clans maintain such places for their members. The character knows of, and has access to, a series of such hideouts linked to a specific group. There they can lay low and replace
or repair vital equipment, including weapons and armor.  When you need to find a hideout, make a DC 15 Intelligence check – a success means that you recall the location of a place in the vicinity. The location is hidden, safe and contains equipment to a value of 10 thaler; the character decides what is kept in the hideout, items and/or coins. If you take something from a hideout, you’re expected to replace it later, or at least report what was taken and for what purpose.

Hideouts Image

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