
Prerequisite: Requires a connection or encounter with the far realm and a wisdom score of 13 or higher
You have formed a connection with the far realm and can use its power to move as you please. When you gain this feat, you receive 10 feet of aberrant movement. On your turn, you can use this aberrant movement as any other kind of movement, including teleportation. Each time you use this movement you take 1d4 psychic damage. You can take this damage a max of once per turn, and this damage is unable to reduce you to zero hit points.

This is my first homebrew item on DND beyond. I hope you like it.