What a strange feeling it is to wake up in a body that does not belong to you. A body that is far too small - too soft for someone like you. However it happened, here you are - seeing through eyes that do not belong to you - eyes made of buttons, of all things.
You have a vague memory of what happened - you remember a kind face that gave you a sense of calm as you felt yourself being stuffed into your current body, be it one of wood, felt, or possibly something more.. sinister. Either way, you were left with a sense of emptiness, you were missing something.
The Seamstress had you fixed right up as you found yourself in your new vessel, waiting for the things to come, but you felt.. a longing for something. You felt empty.
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Vessel of Holding:
- Your stomach functions as a Bag of Holding. You can store objects and items within it, with the same limitations and capacities as a normal Bag of Holding.
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Soul Consumption:
- When an enemy goes down in battle, you may use your reaction to consume their soul, given that they are not rotten or corrupted. Doing so gives you temporary HP equal to your warlock level + proficiency modifier, which lasts until your next rest. Foes consumed in this manner cannot be resurrected by anything short of a wish spell.
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Soul Shield:
- As a bonus action, you can expend a stored soul to gain a protective barrier that lasts for 1 minute. This barrier grants you temporary hit points equal to 10 + your warlock level. While the barrier is active, you have resistance to necrotic and radiant damage. This ability can be used once per short or long rest.
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Phantom Strike:
- Once per long rest, you can release the energy of a stored soul to empower your attack. When you make a weapon attack, you can choose to deal an additional 4d6 necrotic damage. The target must also succeed on a DC 17 Wisdom saving throw or be frightened of you until the end of your next turn.
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Haunting Presence:
- The souls stored within your stomach can manifest to protect you. When you drop to 0 hit points, you can choose to release a soul to automatically stabilize yourself at 1 hit point. This ability can be used once per long rest.
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Soul Beacon:
- You can use an action to release a stored soul to ask a single question. The soul will answer truthfully, as if affected by the Commune spell. Once a soul is released in this way, it is freed and cannot be used for other purposes.
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Void Storage:
- The vessel can hold up to 10 souls. If you attempt to store more than this, you must release a previously stored soul to make room. This can be emptied periodically for rewards from The Seamstress.
Previous Versions
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6/9/2024 1:23:12 PM
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6
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0
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Coming Soon
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