You drink so much alcohol that being drunk has the chance to heighten your latent ability. Every time you roll a natural 1 or 20 on the dice for an attack roll, ability check or saving throw, roll on the alcoholic table. This effect lasts for the duration of 1 minute, or until replaced by another effect on the alcoholic table.
| D20 | Effect |
| 1-2 | You’ve lost control of your drunken mastery, you have disadvantaged on all your melee attacks |
| 3-4 | You are more agile when drunk, you have a bonus of +2 to dex ability checks and saves while this effect lasts |
| 5-6 | Make a Con save DC15 at the start of every turn and when this effect begins, on a fail you fall prone |
| 7-8 | You seem to accidentally only hit vital spots when drunk, you may add your PB to your damage rolls made with melee attacks |
| 9-10 | You can’t help but stumble over your words, you have disadvantage on charisma ability checks |
| 11-12 | The world is spinning around you and you can’t help but trip on your feet, your movement speed is reduced by 10 |
| 13-14 | You get a +2 bonus to your AC |
| 15-16 | Your vision is blurry, you cannot see past 30ft and any attacks made against you from this range or further have advantage |
| 17-18 | Your tipsy sways make your movement unpredictable, melee attacks against you have disadvantage |
| 19-20 | Your tipsy sways make your movement unpredictable, you have advantage on melee attacks |
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