Prerequisite: 4th Level
Prerequisite: 4th Level
You have mastered the use of explosive weapons in combat.
- Increase your Dexterity, Intelligence, or Charisma score by 1, to a maximum of 20
- You gain proficiency with tinkers tools and alchemists tools.
- The time and money required to craft explosive or alchemical items are each halved.
- When you take the attack action on your turn, you may replace one attack with the use an object action.
- Whenever you roll damage for an explosive or alchemical item, increase the amount of damage dice by your proficiency bonus.
- The saving throw DC against your explosive or alchemical items equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat.
- If a creature succeeding a saving throw against a explosive or alchemical item would cause that creature to take no damage from it, they instead take half damage from it.
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