You have practiced techniques in melee combat against spellcasters, gaining the following benefits.
- Attacks against concentrating enemies cause them to roll their saving throw with disadvantage.
- With the time you spent researching and fighting mages you've learned to sense incoming magic and how to steel yourself against it. 3 times per long rest you may roll a saving throw against spells and magic effects that would cause damage or apply a status effect with advantage.
- When an enemy within 30 feet of you casts a spell, you may use your reaction to move up to half of your movement and attack them once. If the attack hits they’re required to make a save. The dc for the save is 8 + your proficiency bonus + your strength, constitution, or dexterity modifier. If they fail the save, the spell fizzles out and produces no effect.
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