Vampiric Embrace Image
Prerequisite: Prerequisite: Constitution 13 or higher
 

Your body has been tainted by vampiric blood, granting you some of the powers of a vampire. You gain the following benefits: 

Ability Score Increase: Increase your Constitution or Charisma score by 1, to a maximum of 20.

Darkvision: You gain darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet.

Vampiric Bite: You gain a natural bite attack that you can use as an unarmed strike. Your bite deals 1d8 piercing damage plus your Constitution modifier. If you hit a creature that isn’t a Construct or Undead with your bite attack, you can choose to regain hit points equal to the damage dealt. Once you use this feature to regain hit points, you can’t do so again until you finish a short or long rest.

Bloodthirst: When you reduce a creature to 0 hit points with a melee attack on your turn, you can use your reaction to move up to half your speed and make a bite attack against a creature within range.

Supernatural Resilience: You have resistance to necrotic damage. Additionally, if you fail a saving throw against being charmed, you can reroll the saving throw and must use the new roll. Once you use this feature, you can't use it again until you finish a long rest.

Sunlight Sensitivity: You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Vampiric Embrace Image

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