Devil Of War, Hunter Of Rebellion Image

"Destiny is a funny thing. You never know how things are going to work out."


After decades of adventuring, honing your skills and making a name for yourself... You have done it. You have achieved the status of Ascension. But with that, come some extra powers. Your time and dedication to being a Hunter, a Tank, a Turret, a Gunslinger, a Queen and now a Goddess of Weaponry, War and Peace have paid off, granting you these powers:


Prestige 2 (works everywhere):

P1: Hunter's Grit

The very essence of the Dream flows through you, empowering your weapons and body. Whenever you would fail a save or ability check, you can expend a grit point to pass instead regardless of the number rolled. Alternatively, you may spend a grit point to cleanse a condition, effect, or reverse a character change such as a loss of a limb from yourself. At the start of each of your turns, you gain a total number of Hunter's Grit equal to your fighter level that you can use to spend on trickshots only. When you spend Hunter's Grit on a trickshot, you may choose to double the potency of its effect. Lastly, your guns become incapable of misfiring and your Hunter's Badge no longer requires attunement. Additionally, both Elder Shield and Trick Weapon are active at the same time.


P2: War's Wrath

Your ammunition has become infused with the very essence of the Hunt, allowing you to fell even the strongest of prey. Your attacks automatically treat targets with an armor class of 20 or higher as having 20 armor class regardless of their armor class. Moreover, each attack also have the option of firing extra shots at a target in range of your choice, with the extra shots benefiting from trick shots of your choice. If your attacks reduce a target to 0 hit points or lower, they are transported to your domain or to the Hunter's Dream for containment. This transportation effect functions regardless of abilities that dictate otherwise. Additionally, your bullets cannot be stopped by anything, even the Wind Wall spell


Prestige 4 (Works in native realm and realms where you have roots, Ex. Domain)

P3: Echoes of War

At the start of each of your turns, you gain an Echo of War. For each Echo, you may take the Attack action an additional time on your turn. Moreover, weapon attacks you make when it is not your turn transform into full Attack actions instead. Echoes of War reset to 0 outside of combat. Moroever, for each Echo of War you have, you may regenerate a grit point for free at the start of each turn.

P4: War of Liberation

Steeped in the power of the Hunt, you may bring a portion of the Dream with you wherever you go.
As an action, you may engulf the area within 10 miles of you in a a shimmering flame for 24 hours or until you decide to end it. At the start of your turn, before any other effects occur, your lair may take one of the following actions.

Breaker of Chains: You may cleanse all effects and changes of your choice on a creature as if Wish were used.

Freedom Never Sleeps: You may instantly recharge all abilities and items you can use on a short or long rest.

Liberator’s Ultimatum (Recharge 5-6): All creatures within your lair of your choice receive double the damage and hp loss from your abilities and attacks as you liberate them from their defenses. Until the start of the lair’s next turn, your weapon attacks themselves transform into individual Attack actions (this ability doesn’t stack with itself). Alternatively, you can choose to condense all the attacks you could make into a single shot. If you do, multiply the damage of the shot by the number of attacks you could have made.


Prestige 6 (Works in certain parts of the native realm):

P5: Unending Pursuit

Creatures who impose conditions or effects you deem hostile on you or your allies became marked as Oppressors for 24 hours. You know the exact location of Oppressors for 24 hours and the attacks of you and your allies gain unlimited range to hit them, even if the target is on a different plane of existence or behind full cover.

P6: Freedom’s Will

You have learned that to get something done, you do it yourself. As an action, you can choose to manifest your Aspect or another creature that serves you and send it to anywhere in Wichita or to a location you have knowledge of (DM Permission). You share all memories and senses with the aspect. You may also as a bonus action swap positions with that Aspect.


Prestige 8 (works in domain or with explicit DM approval)

P7: Lady of Liberty and War

Your domain and areas under your control are protected by your own will. No deity, force, or other creatures may enter or otherwise affect the terrain, creatures, or anything within them without your permission. If a creature attempts to do so, they fail and your Aspect or you will be immediately summoned to the location.

While in your domain or with DM permission, you and your servants positive modifiers, your proficiency bonus, and character level are tripled when calculating your character saves, attacks, damage, armor class, and ability checks. You are always under the effect of Action Surge and using Action Surge instead grants you an extra turn that occurs immediately after the previous turn.

P8: Deity of War

You embody war itself and may call upon the full might of your powers.

You create a spectral barrier that is 500x500x500 feet for one minute that is fueled by your divine essence.

Enemies within the space cannot leave by any means unless you allow it.
Within this barrier, your abilities gain infinite charges and your attacks strike all creatures of your choice within the barrier and their damage is multiplied by an amount equal to your maximum hit points.

At the start of each of your turns, you may manifest a copy of yourself with all your abilities, boons, class features, items, and unique boon. They act on your initiative count and will follow your will with or without commands.

Any creature that dies within your domain you may choose for them to be incarnated in a new body or your may imprison their souls within the Dream or your domain as you see fit.

You can use this ability outside of your domain a number of times equal to half your proficiency bonus before requiring a long rest to recharge.

This ability's effects are always active within your domain.

Devil Of War, Hunter Of Rebellion Image

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