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### Feat: Aries' Fury

**Prerequisite:** Must be an Aries or have the Aries trait.

**Benefit:** Your presence among the chosen ones is marked by your fierce determination, bravery, and passion. The mark of Aries signifies a warrior spirit, eager to face challenges head-on and lead others into battle.

**Dormant:**

- **Battle Readiness:** You gain proficiency in the Initiative roll. If you are already proficient, you gain expertise, allowing you to add double your proficiency bonus to Initiative rolls.

- **Warrior's Resilience:** You have advantage on saving throws against being frightened. Additionally, if you are frightened, you can use your action to end the effect on yourself.

**Awakened (Level 9):**

- **Aries' Charge:** When you take the Dash action on your turn, you can use a bonus action to make a melee weapon attack. If you hit with this attack, you deal extra damage equal to your proficiency bonus.

- **Indomitable Spirit:** You have advantage on saving throws against being charmed or paralyzed. Additionally, if you are charmed or paralyzed, you can use your action to end the effect on yourself.

**Complete (Level 13):**

- **Ability Score Increase:** Increase an ability score of your choice by 1 (can go over 20).

- **Inspiring Leader:** You can use your action to grant yourself and up to five friendly creatures within 30 feet of you temporary hit points equal to your level + your Charisma modifier. Once you use this feature, you can’t use it again until you finish a short or long rest.

This feat embodies the Aries' traits of courage, resilience, and leadership in battle, making them formidable warriors and inspiring allies in times of conflict.

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