
Prerequisite: Requires a Strength and Wisdom score of at least 13.
Shamans are spiritual guides and practitioners of the very elements. Unlike some other mystics, Shamans commune with forces that are not strictly benevolent. The elements are chaotic and rage against one another in unending primal fury. Acting as moderators, Shamans summon totems that focus the earth, fire, water, and air elements to support the shaman’s allies or punish those who threaten them.
- Earth Shock: As a reaction, when you see a creature within 60 feet of you casting a spell you may cause the earth beneath them to erupt, the caster must make a Dexterity saving throw. The DC is 8 + your proficiency modifier + your wisdom modifier. If the target fails they are interrupted and refunded the casting of that spell, though whatever action used (Action, Reaction, Bonus Action) is not refunded. The space beneath them becomes difficult terrain. This ability can not be used on your turn. This ability can be used once per short rest.
- Healing Wave: As a bonus action, you may heal a creature within 15 feet of you for Xd4 + X hit points where X is your proficiency bonus. You may activate this ability once per short rest.
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