
Prerequisite: Requires a Wisdom score of at least 13.
Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones.
- Entangling Roots: As an bonus action you cause thick, thorny roots to sprout up around a creature's feet you can see within 30 feet of you, so long as they are touching the ground. The creature must make a Dexterity saving throw. The DC is 8 + your proficiency modifier + your wisdom modifier. If the target fails they are restrained for 1 minute, on each of their turns they may attempt to free themselves with a Strength check as an action. At the start of each of the creatures turns while they are restrained like this they take Xd4 piercing damage, where X is your proficiency bonus. This ability may be used while you are willingly transformed into a form besides your true form. You may only use this ability once per short rest.
- Rejuvenation: As a reaction, when an creature you can see within 30 feet of you takes damage you may reinvigorate them. For 1 minute, that creature regains X hit points at the beginning of each of their turns, where X is your proficiency bonus. This ability may be used while you are willingly transformed into a form besides your true form. This ability can be used once per short rest.
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