
Prerequisite: Requires a Charisma and Strength score of at least 13.
This is the call of the Paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead.
- Judgement: Whenever you hit a creature with an attack while you have a Seal active you may judge the creature. The Seal you have active is consumed and an affect is triggered per the description of the active Seal.
- Seal of the Crusader: Activate as an action, whenever you make an attack with a two-handed weapon or a versatile weapon you are currently holding with two hands. You can use a bonus action to make an additional attack with that weapon. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative. Whenever you use Judgement with this seal active the target of judgment takes an additional X radiant damage from each of your attacks for 1 minute, where X is your twice proficiency bonus.

Comments