As a master of necromancy, you have learned to bind and store the souls of the fallen within a soul shard, allowing you to summon and command unique undead creatures to assist you on your journey. This feat grants you the ability to create and utilize a soul shard to store and summon special undead.
Features:
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Soul Shard Creation
- Ability: You can create a soul shard, a dark crystal capable of storing the souls of up to three undead creatures. To create a soul shard, you must spend 1 hour in a ritual that consumes 50 gp worth of materials, which can include gems, bones, or other necromantic components. Once created, the soul shard can store the souls of undead creatures you have bound to it.
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Soul Binding
- Ability: When you reduce a creature that is either beast or humanoid to 0 hit points with a necromancy spell, you can choose to as a reaction bind its soul to your soul shard instead of allowing it to pass on. As you gain levels, you can bind more powerful creatures:
- CR 1/2 or lower at level 4
- CR 1 or lower at level 6
- CR 2 or lower at level 10
- CR 3 or lower at level 12
- CR 4 or lower at level 16
- CR 5 or lower at level 20
Bound souls remain in the shard until you choose to release them or until the shard is destroyed. A soul shard can hold up to three souls at a time.
- Ability: When you reduce a creature that is either beast or humanoid to 0 hit points with a necromancy spell, you can choose to as a reaction bind its soul to your soul shard instead of allowing it to pass on. As you gain levels, you can bind more powerful creatures:
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Summon Bound Undead
- Ability: As an action, you can summon one of the undead creatures bound to your soul shard. The summoned undead appears in an unoccupied space within 30 feet of you and obeys your commands for 1 hour or until it is reduced to 0 hit points. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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