Arcane Familiar Image
Prerequisite: Ability to cast Find Familiar
 

Prerequisite: The ability to cast at least one spell, Access to the spell Find Familiar.

• You gain the service of an Arcane Familiar, which takes a form chosen by yourself or your DM. By default, your Arcane Familiar has the following traits:

  • Its size category is tiny.
  • It has hit points equal to your spellcasting modifier.
  • It uses your AC and shares your saving throw and skill bonuses.
  • It uses your spellcasting modifier and spell save DC for any spells it can cast.
  • It is immune to your attacks and spells unless you choose to ignore this immunity.
  • It cannot attack, flank, or pick up and manipulate objects unless otherwise noted.
  • It acts independently of you but always obeys your commands. In combat, it rolls its initiative and acts on its turn.
  • Your Arcane Familiar gains additional traits, senses, and abilities based on its form, as chosen from the list at the end of this chapter.
  • Your Arcane Familiar has the following two states, which it can switch between as a bonus action on its turn:
    • Passive: In its passive state, your Arcane Familiar enters and shares your space, perching on your shoulder, hiding in your pocket, or taking the form of a seemingly mundane object on your person. While in this state, your Arcane Familiar cannot be targeted or damaged.
    • Active: In its active state, your Arcane Familiar moves freely and may be targeted and take damage as normal. However, it cannot willingly move more than 30 ft from you, and if forced to do so, it reappears in your space in its passive state.
  • You and your Arcane Familiar are permanently bonded, giving you the following bonded features:
    • You and your Arcane Familiar can communicate telepathically.
    • As an action, you can see through your Arcane Familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
    • When you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
    • Your Arcane Familiar cannot die unless you die. If it is reduced to 0 hit points or fewer, its physical form is destroyed, and you may restore it during a short or long rest by expending a hit dice.
  • You may only have one arcane familiar at a time.
Arcane Familiar Image

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