Domain Expansion Image
Prerequisite: 20th Level, Wizard, Sorcerer, Druid, Cleric, Bard
 

You have mastered the art of magic that you can channel your greatest arcane feat that only the strongest could pulled it off. You create a space that is separate from the outside world, creating a barrier that encapsulate and imbued with your magical essence. Upon taking this feat you will have a Domain Effects, and Domain Action with Special Action that utilizes the environmental hazard at will. 

You can choose your Domain effects according to your Race, Class, and Subclass features that grants your domain a particular flavor. For example: A druid might have a domain that is more nature like or perhaps they are an elf and therefore the domain looks a lot like the Fey wild. Or a Tiefling sorcerer a blood of Asmodeus might change his domain into a barren fiery landscapes that reflects that of the lower planes. Or a Cleric of an Evil God might change his domain into that of the Evil God's planar domain.

In creating a Domain Effects and Domain Action, generally you need to describe how something might look that reflects your player character race, class, subclass and characteristic, the Domain Action can generally be two actions the players can take; A Domain Action that can be used once and a Special Action, and also a buff to their current abilities; perhaps they can cast a spell at a higher level with ease and swiftness or they have resistance to certain elements or they have advantage in all saving throw that involves magic. In any way the choices is yours and you can freely customize this template however you like to suits your roleplaying need.

Example Domain Effects table according to the Basic Rules's Class and Subclass

Domain Effects
Class Domain Characteristic

Cleric (Light Domain)

A Floating Cathedral up on a bright sunny sky with statues of deities floating around, gargantuan chains connecting one cathedral size island to another, you and your ally is gleaming with holy aura and your enemy cannot hide nor surprise you while within the domain, you can see what would come of the future and could intervene shift those outcomes to your advantage.

Sorcerer (Draconic Bloodline)

Depending on the Draconic Bloodlines option you choose; it might be in a middle of an active volcano with bursting heat and magma that deals fire damage that represents the Red Dragon lineage or a cold winter storm, dealing cold damage at the start of their turn due to your White dragon heritage. In any case use the habitat of the draconic bloodline that you choose to determine the Domain Effects

Wizard (Evocation)

Your spell that you have always prepared might be the determining factor of the domain, or you might use the mightiest spell you could cast as the base of the Domain effects. For example; you have the spell Time Stop prepared, your domain would have clock that has stopped working floating in the middle empty void with a black hole in the distance that has a halo ring as everyone inside of the domain has been moving slower than usual.

Druid (Circle of the Land)

Your domain as a druid might be what you imagine nature looks like if they became alive, trees nearby can awakened becoming a Treant and elemental creature might suddenly appear within the domain, such as an earth elemental. These creatures will consider you as an ally and fend off intruders that you have captured within your domain.

Bard (College of Lore)

You recreate the scenery that you have envisioned in your mind from the epic sagas you have heard and have internalized for you to feel its energy and drama in it. For instance, you have heard and internalized the epic saga of heroes defeating a powerful Elder Lich at the Anauroch desert and emerges triumphant at last, your domain might become a backdrop themed battlefield, full soldiers clad in armor and holding spike as the tidal wave of zombies and skeletons came down to face off against the living from a far distance. 

 

Each Domain has a special action called a Domain Action, it uses the environment of your domain to create special action that you can took at the start of each of your turn. 

Example Domain Action table according to the Basic Rules's Class and Subclass

Class Domain Effects

Cleric (Light Domain)

Any ally creatures that is in the domain for the first time will be healed up to twice the Cleric level, and gain the effect of sanctuary. as a bonus action you can cast Revivify at will to any creature within the domain and heals them up to half your Cleric level. Additionally, you can choose an area that is 30 ft. in diameters and casting down a beam of blinding light dealing 12d6 radiant damage and apply a [condition]blinded[/blinded] and [condition]deafened[/blinded] condition to those that hits for 1 round.

Special Action: You can choose one creature within the domain to change its alignment or suffer vulnerability to radiant damage and has disadvantage on all ability checks and saves. 

[Optional Special Action]: At the start of your turn you can give up to 4 creatures, a d4 that they can roll and add to their ability checks or attack rolls on ally creature or subtract the number to their ability checks or attack rolls to any hostile and evil-aligned creature.

Sorcerer (Draconic Bloodline)

(Red Dragon) You can cast Scorching ray at 3rd level as a bonus action at each of your turn without expending a spell slot. Each time you use Domain Expansion, you gain a feature to make the ground below any creature to erupt with magma, creature that is within 15 ft. of the eruption must make a dexterity saving throw or take 12d6 fire damage or half on a successful one and knocked prone on a fail save.

Special Action: You can control the magma at will, at the start of your turn you could choose to have the magma lashes to a nearby enemy, dealing 2d12 fire damage.

(White Dragon) You can cast [spell] Rime's binding ice at 3rd level as a bonus action at each of your turn without expending a spell slot. Once per long rest you can conjure spikes of ice from the ground, each creature that is within 15 ft. must succeed on dexterity saving throw or receive 4d6 cold and 4d6 piercing damage and be knocked [condition]prone[/prone]

Special Action: You control the freezing ice within the domain at will, at the start of your turn you can cause an icy cyclone to appear on an area that is 10 ft. in diameter, each creature that is within the area will receive 2d6 cold damage and cannot take any reaction and bonus action.

Wizard (Evocation)

(Time Stop) Your domain warps time and space itself, any creature within the domain must succeed on Charisma saving throw or be affected by the slow spell.

Spell Action: Your mastery over the flow of time is unrivaled in your domain. All creatures within the area is affected by one of the following effects; time ravage, to reroll a saving throw or attack rolls with disadvantage, regain a feature that would normally resets on a short or a long rest, such as action surge and Spellcaster's spell slots, resurrecting dead creatures to life and resets their statistic when they first time enter your domain, and you make a creature frozen in space and unable to make any actions, if they succeed on a constitution saving throw against your magic, they are affected by the slow spell until they exit your domain. You cannot use the same effects on another creature if you already used it on a different creature 

Druid (Circle of the Land)

You conjure several monster to aid you in battling your foe, you can summon Treants, Elementals, Fey and Beasts with challange rating that did not exceed your level, you can summon multiple creature in this manner as long as their combine challange rating is lower or equal to your Druid's level.

Special Action: You can animate the vines and the terrain at will, you transform your domain into a difficult terrain and controlling the vines, rocks and roots to grapple the enemy and lashing or slamming at them dealing 2d6 bludgeoning damage and be knocked prone

Bard (College of Lore)

Your inspiration has lead you to be able to conjure 20 ft. wide sandstorm, obstructing the enemy's views and making it a difficult terrain. You and your ally gain advantage in all saving throw and attack rolls. Additionally, you gain additional inspiration die up to your proficiency bonus and this stacks on top of your regular inspiration die. You can also cast Silvery Barbs as a bonus action without expending a spell slot.

Special action: You can summon a spectral ghost of your heroes saga to attack a creature in your domain, they can cast a spell that you know and learn if its a Spellcaster up to 6th level or they can attack three times with a weapon attack if they are a melee fighter. 



A Domain Expansion can be countered with another Domain Expansion, if this is the case the make a contest using your Spellcasting ability score. The effects are determined below.

Score Domain Contest

Equal

Your domain cancel each other and the barrier slowly dissolves as they clashed with each other

Over 5

You manages to summon your Domain Expansion but without your Domain Action available to you.

Over 10

You summon your Domain Expansion with its full effects

 

Additionally, you have the option to break out of the domain, you can make Investigation and Arcana check at the same time to determine its weak point. After you found its weak point, you can either destroy the barrier with force (Domain Hit Points is equal to double the Spellcaster's Hit Point maximum), or you can create a planar rift between the barrier and the outside world, allowing you to escape. You can use the Domain Expansion feat to roll a d20 with advantage against DC of 12,  on a success a rift is opened and you can get out safely outside of the Domain, on a failure you manages to severely weaken the Domain's strength, the Domain owner cannot use the Domain Special Effects for 1 minute.

The Domain itself is weak to outside forces, the outer shell of the domain is far more fragile than the interior of the Domain, the Domain gain vulnerability to all damage that is done to the exterior shell of the domain.

Previous Versions

Name Date Modified Views Adds Version Actions
6/18/2024 12:21:02 PM
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Domain Expansion Image

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