Prerequisite: Must be a Kender or have the Dungeon Master's approval
Kender are known for their insatiable curiosity and knack for "finding" things. Your unique talents have granted you a magical pouch that seems to contain just what you need.
Benefit:
Kender Pouch: You possess a magical pouch that contains a number of mundane items. Once per short rest, you can reach into the pouch and produce one of the following items (chosen by the DM or rolled randomly):
A piece of string
A candle
A piece of chalk
A small mirror
A spool of thread
A button
A lock of hair
A key (does not match any known lock)
A small bell
A random trinket from the Trinkets table (PHB p.160)
Lucky Finds: You have an uncanny ability to "find" useful items. As a bonus action, you can attempt to find a non-magical item that could reasonably fit in your pouch. Roll a 1d4. If you roll a 1, you find the item in your pouch. This feature can be used once per long rest.
Pouch of Wonders: Your Kender Pouch has a bit of magic that allows you to pull out an item when you need it most. Once per day, you can reach into your pouch as an action and pull out an item worth no more than 5 gp that you specify. This item lasts until the end of your next long rest, at which point it vanishes if not used.
Special: If your DM allows, you might find other small, non-magical items in your pouch at the DM's discretion. These items are usually harmless but can sometimes be surprisingly useful.
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