
Prerequisite: Requires a Dexterity score of 13 or higher
Trained in using clothing such as sashes and scarves like whips, you gain the following benefits:
- Increase your Dexterity or Charisma score by 1, to a maximum of 20.
- You are proficient with the whip and improvised cloth weapons (cloaks, sashes, scarves, etc.) count as whips, but do bludgeoning damage.
- When you hit a creature with a whip on your turn, you can use a bonus action to attempt to grapple or shove the target.
- When you are wielding a melee weapon in one hand and no other weapons, you gain a +1 bonus to AC.
Previous Versions
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6/8/2024 3:12:42 PM
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9/26/2024 6:32:21 PM
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