Chokehold Image
Prerequisite: Requires a strength score of 13 or higher.
 

You have learned to use an effective chokehold, and gain the following action: During your turn, you can attempt to chokehold a creature by making a strength check, contested by the creature's strength or dexterity saving throw (target's choice). If your roll is lower, the chokehold fails and the action is wasted. If your roll is higher, the target is now grappled, and takes 2d6 damage at the end of each of it's turns due to air loss. The target can repeat the saving throw at the start of its turn freezing itself on a success. After 1d8 rounds of being chokeholded, unless the creature drops to 0 hit points, the target becomes incapactitated. after another 1d8 rounds, the target becomes unconscious. You can voluntarily let the target go on any of your turns, and must use your action to continue the chokehold.

Chokehold Image

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