Ranger Class V2 Features 2 (Level 3 To Level 20 Features Rework) Image
Prerequisite: Ranger Class
 

2nd part of my 2 part ranger rework. You can select both of these automatically at level 3 using my homebrew "Wandering Ronin" subclass, or just add these into your chart manually. I would ask your DM first before adding these in, but they aren't really meant to take a feat slot.

After all, i made these 2 feats because you cannot homebrew a class in dndbeyond.

Remember, these REPLACE the current ranger class features. They are NOT added alongside them or that would be kinda broken and way too cluttered.

Enough blabbering, lets get to the good stuff!

(Instinctual Awareness-) {Level 3}

  • Passive +2 to perception and initiative
  • If an an enemy misses an attack against you, you may make an attack immediately using a reaction. Taking the sentinel feat on top of this allows you to use your reaction to do opportunity attacks, or this, 3 times a turn. Your reaction CANNOT be used for anything else if you attack once with this. Treat your reaction almost like an attack action where you can now attack multiple times per action, only for opportunity attacks.

  • And finally if you take a hit, you can choose to use your reaction to half the damage

(Land's Stride-) {Level 8}

  • You can easily move through difficult terrain in areas that aren't desert or ice (see the other feat's Natural Explorer changes for these) and you have advantage against saving throws against anything that would constrict your movement.

  • You also get advantage to perception when looking for traps.

  • Also ALL opportunity attacks made against you are made with disadvantage, and if you do get hit, you gain +3 AC for any subsequent hits from any enemy until the start of your next turn.

(Hide in Plain Sight-) {Level 10}

  • You have advantage to stealth rolls. Stacks with any other advantage to stealth rolls you already have, i.e. if you have 2 advantages you roll 3 dice and pick the highest.
  • While hiding you can study your enemy for up to a minute, then once that is done they have a -2 to their rolls during combat with you cannot be stacked but is permanent. (You can only observe one enemy per initiative/combat session doing this)

(Vanish-) {Level 14}

  • At level 14 when you take the hide action you become invisible, automatically succeeding. However when you attack you lose your invisibility and cannot go invisible again unless you successfully hide and are unseen for 3 turns.

  • However, your first attack while invisible doesn't take an attack action and basically counts as a free attack. It also deals +2d6 damage.

(Keen Senses-) {Level 18}

  • You can automatically detect a monster's stats and resistances/immunities after observing them for 6 seconds/1 turn.
  • You can detect hiding, shrouded in shadow, or invisible creatures when within 30 feet of them.
  • AND you also gain double your proficiency bonus to Nature and Survival checks. (if you are not proficient you gain proficiency.)

(Monster Hunter-) {Level 20}

  • When fighting creatures of the monstrosity type, beasts, goblins, or orcs, all of your attacks do double damage. AND if you critical hit the monster it falls prone.
Ranger Class V2 Features 2 (Level 3 To Level 20 Features Rework) Image

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