You have learned to channel the primal forces of nature to enhance your attacks and abilities on the battlefield. This feat can only be used while you maintain concentration on a ranger or druid spell. Once per turn, when you hit a target with a weapon attack or a unarmed attack, you can imbue the attack with an additional effect. Upon choosing this feat, you gain access to 3 of the options below. After a long rest you can change your options for this feat.
- Briar Burst. The target takes an extra 1d6 piercing damage. If the target is a creature, it must succeed on a Strength saving throw, or be restrained by magical thorny vines until the start of your next turn.
- Flame Burst. The target takes an extra 1d6 fire damage. If the target is a creature, it must succeed on a Dexterity saving throw, or it is set ablaze, taking 1d6 fire damage at the start of each of its turns until it uses an action to extinguish the flames.
- Frost Burst. The target takes an extra 1d6 cold damage. If the target is a creature, it must succeed on a Constitution saving throw, or its movement speed reduced by half until the start of your next turn.
- Thunder Burst. The target takes an extra 1d6 thunder damage. If the target is a creature, and all creatures of choice within 10 feet of it must succeed on a Constitution saving throw, or or be pushed 10 feet away from point of impact and knocked prone.
- Storm Burst. The target takes an extra 1d6 lightning damage. If the target is a creature, it and all creatures of choice within 5 feet of it must succeed on a Dexterity saving throw, or take additional lightning damage equal to half the total damage rolled for the initial attack.
- Earth Burst. The target takes an extra 1d6 bludgeoning damage. If the target is a creature, it must succeed on a Constitution saving throw, or be knocked prone.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Wisdom modifier.
You can use an option of this feat twice at 1st level, three times at 11th level, four times at 17th level, and you regain all expended uses when you finish a long rest.
The damage for these options increases by 1d6 at level 5, 11, & 17.
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