Crafting Elemental Traps Image
Prerequisite: Characters who are not Frost Elves or Frost Sentinels must be proficient in Alchemical Supplies and have a WIS of 14.
 

With the proper ingredients and tools you can create 2d4 elemental traps. The varieties are fire, ice, lightning, and gas. Fire Traps explode when tripped inflicting 4d6 fire damage in a 10 ft. radius, Dexterity save for half damage. Anything flammable within the radius will ignite. Ice Traps emit a cold wave, inflicting 4d6 cold damage in a 10 ft. radius, Constitution save or have part of the body frozen. Lightning traps emit lightning sparks that will arc from target to target, hitting all targets inflicting 4d6 electrical damage in a 10 ft. radius, Constitution save or be paralyzed for 1d4 rounds. Gas traps emit a cloud of gas filling up an area within a 10 ft. radius of the trap up to 10 feet high. Constitution save or be knocked out for 2d4 rounds. If save made, slowed for 1d4 rounds due to choking and blinding by the gas.

Crafting Elemental Traps Image

Comments

Posts Quoted:
Reply
Clear All Quotes