Metal spikes surgically drilled into the knuckles of the bearer's hand and magically sealed, enabling the bearer to punch through material he would otherwise be unable to.
As an action, you strike On a hit, an unarmed strike deals bludgeoning damage dealing (1d6+2) + your STR modifier.
The creature must then roll a STR DC 14 or be knocked prone.
You are proficient with the Ascûdgamln.
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