Once per turn, when you hit with a ranged weapon attack where you had advantage on the attack roll, you can choose to make a called shot. The target must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier). On a failed save, you can inflict one of the following effects on the target:
- The target cannot take reactions until the end of its next turn.
- The target has disadvantage on its next attack roll.
- The target’s movement speed is reduced by 10 until the end of its next turn.
- The target has disadvantage on Wisdom (Perception) checks until the end of its next turn.
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