Prerequisite: Level 20, Mythic Aura, 1000+ devotees, to own a divine portfolio or domain.
You have ascended into the first step of divinity. You are now considered a deity, although a lesser one. An Overgod has granted you a new or vacant divine portfolio/domain that you requested to occupy in a pantheon somewhere in the multiverse. Alternatively, a greater deity may have delegated to you the responsibility over a piece of their existing portfolio/domain. Regardless of the path taken, you are now part of a pantheon, out of many in the multiverse.
This grants you the following benefits:
- Divine Might. You can use one macro-ability once per long rest without cost, these effects are fuelled by the divine essence of your devotees.
- Immortality. You do not age and do not require air, food, or drink.
- Divine Proficiency. You gain proficiency in all saving throws
- Condition Immunities. You are immune to exhaustion, charmed, frightened, petrified, poisoned, and deafened conditions.
- Divine Resistance (5/day). You can use Divine Resistance to automatically pass a failed saving throw five times per day.
- Divine Negation (5/day). As a reaction, you can use Divine Negation to negate any spell, magic, psionics, or magical effect/abilities five times per day.
- Dominion in the Astral Plane. You gain a dominion in the Astral Plane tied to your portfolio/domain, capable of receiving petitioners who were your previous devotees.
- Hear Prayers. You can passively hear the prayers of your followers if they are in the Material Plane or outside a Dominion/Outer Plane controlled by a more powerful deity.
- Divine Perception. You can sense any creature in your dominion and can access the health, emotional, and psychological statuses of any of your devotees as long as they are in the Material Plane or outside a Dominion/Outer Plane controlled by a more powerful deity.
- Divine Blessing. Every 1d12 days, you can grant a temporary Epic Boon to a devotee for one day. This ability can be used a number of times equal to five times your Constitution modifier and only one boon can be granted to a devotee at a time.
- Lair Action. When in your dominion, you can take one extra action per turn (at initiative count 30).
- Expanded Mythic Aura. While in your dominion, your Mythic Aura extends to a radius of 2 miles.
- Divine Intervention. Once every 1d12 days, you can use the divine essence received from your followers to produce miraculous effects perceived as Divine Intervention. The effects must be based on an ability you possess and must be in response to a devotee's prayer or plea (subject to the DM's scrutiny).
- Grant Mythic Trait. You can grant Mythic Trait (i.e. the ability to use divine essence) to Legendary creatures that have far-reaching renown (minimum 3 planes or systems) and follow your portfolio/domain.
- Dominion Destruction Penalty. If your dominion is destroyed, until it is rebuilt, you are unable to receive petitioners, use Lair Actions, grant Mythic Trait, Divine Blessing, or perform Divine Intervention.
- Divine Infusion. Once every 1d12 days, you can infuse a spark of your divine magic into a magic item. Doing so converts that item into an artifact and may grant additional benefits to the wielder, such as one of your spells or abilities (subject to DM's discretion).
- Divine Attunement. You gain 6 attunement slots and can instantly attune to divinely-infused items.
- Resurrection through Belief. If you die but your devotees still believe in you, you gain a new body in 1d100 days, regaining all your hit points and becoming active again. The new body appears within your dominion. If your dominion was destroyed, the new body appears in an unoccupied space where the dominion used to be. This ability does not activate if you are killed by another deity with equal or superior rank to yours.