Once per long rest, when you use your Wild Shape feature, you can choose to channel a strange energy, allowing you to transform into creatures from other planes for 1 minute. To determine which creature you become, roll a d100. If the creature you transform into has a CR higher than half your druid levels (rounded down), you must pass a Constitution saving throw (DC = 8 + the creature’s CR x2) or become berserk and lose the ability to discern allies from foes
D100 CR Creature
1-5 1/8 Flumph
6-20 1/4 Star Spawn Grue
21-30 1/2 Dolgrim
31-40 1 Choker
41-55 1 Core Spawn Crawler
56-60 2 Gibbering Mouther
61-65 2 Intellect Devourer
66-70 2 Nothic
71-75 3 Dolgaunt
76-80 3 Grell
81-85 3 Spectator
86-90 5 Star Spawn Mangler
91-95 5 Mindwitness
96-99 5 Otyugh
100 6 Protean Abomination
Previous Versions
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