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Prerequisite: Be a druid with the Wild Shape feature.
 

Once per long rest, when you use your Wild Shape feature, you can choose to channel a strange energy, allowing you to transform into creatures from other planes for 1 minute. To determine which creature you become, roll a d100. If the creature you transform into has a CR higher than half your druid levels (rounded down), you must pass a Constitution saving throw (DC = 8 + the creature’s CR x2) or become berserk and lose the ability to discern allies from foes

D100     CR      Creature
1-5         1/8    Flumph
6-20       1/4    Star Spawn Grue
21-30     1/2    Dolgrim
31-40     1        Choker
41-55     1        Core Spawn Crawler
56-60     2        Gibbering Mouther
61-65     2        Intellect Devourer
66-70     2        Nothic
71-75     3        Dolgaunt
76-80     3        Grell
81-85     3        Spectator
86-90     5        Star Spawn Mangler
91-95     5        Mindwitness
96-99     5        Otyugh
100        6        Protean Abomination

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