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Prerequisite: Requires Sorcerer
 

When you cast a spell, roll a D20

1: If you roll a nat 1 your spell backfires at you completely and whatever effect you cast will be inversed onto you. (eg. If a healing spell is used you will take damage instead of heal. If you cast fireball the fireball explodes in your cast and damages you instead, more effects can be discussed with your DM if the effect spell isn't straightforward, such as wish)

2-5: Rolling in this range will completely cancel out the spell, no effect will be displayed

6-14: No effect happens, the spell is casted as normal

15-19: The spell doubles in effect. (Damage spells will double, healing spells will double, time based spells will double in time *THIS SPELL WILL ONLY DOUBLE THE EFFECT IN POWER, NO EFFECT WILL BE ACTING AS IF IT WAS CASTED TWICE, EG. WISH'S CAST WILL NOT DOUBLE AS THE NATURE OF THE SPELL WILL NOT ALLOW IT TO BE DOUBLED IN STRENGHT HOWEVER IF YOU ROLL IN THIS RANGE WHILE CASTING WISH THE RESTRICTIONS ARE HALVED)

20: Rolling a nat 20 will double the spell while misfiring another spell with no cost for spell slots, the spell must be of equal spell slot level or lower (eg. You cannot cast an additional 6th level spell as a misfire if the first spell was a 5th level or below spell)

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