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Perquisite Dexterity 12 or more

You develop the ability to become one with the darkness, when you take this feat, you learn the spell Darkness(Spell casting ability is equal to your intelligence modifier, if you do not have a spell casting ability already), you also gain the following benefits: 

+2 Dexterity 

Whenever you would take an action that requires a roll, while you are in moderate to complete darkness, you have advantage on the roll as well as +1 to the roll. 

You may use your action and bonus action, to cast darkness without expending a spell slot, then attack a creature within 20 ft with a weapon or unarmed strike. After you deal damage to targeted creature take 2d6 necrotic damage, then you cannot cast Darkness, until you take a long rest. 

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