Roll a dexterity check against an enemies intelligence saving throw in order to disable or weaken an enemies limb. on a successful roll with a difference of above 5, you disable their ability to use that limb, quartering their movement speed and causing them to roll a dex check (12 or higher) to move at all on a leg strike. On an arm strike they can no longer use that arm for anything, they will drop their weapon or have to switch hands (using 1A unless they have a skill to negate penalty on it). On a difference below 5, it only causes the limb to weaken, halving their movement speed on a leg strike or making them roll with disadvantage on an arm strike. On a difference above 17 you behead them. Uses 1BA.
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