Prerequisite: Nudibranchian Race
You sure love hydroids! Due to consuming them for so long, you've grown accustomed to their effects on your body and can use them more potently.
- Hydroid Discharge now deals 2d8 Lightning damage instead of 1d8 and shocks an additional 1d4 lightning damage to any creatures within 10ft of the target.
- You can now overdose, taking a second hydroid alongside the first to give you an additional 10ft of movement, +1 AC, and can take one additional action on each of your turns (this action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action). Once the duration is over, a wave of lethargy washes over you and you cannot move or take an action until after your next turn, and you gain one stack of exhaustion until your next long rest. If used a second time while the first level of exhaustion is still present, it adds 2 levels of exhaustion rather than 1.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/3/2024 1:04:41 PM
|
4
|
0
|
--
|
Coming Soon
|
Comments