Unruly raw magic sparks and fizzes through your veins. You may cast Detect Magic at will, though it still requires your concentration.
Reaction: Absorb a Spell and induce a Wild Magic Surge.
Effect: As a reaction you attempt to absorb a spell cast at, or affecting you. Make an ability check using your spellcasting ability. The DC equals 10 + twice the spell's level. On a success, take no damage or effect, if you are a spellcaster, regain one expended spell slot up to or equal to the level of the spell absorbed. Each time you absorb a spell of Level 1 or higher, your magic might surge and trigger a random magic effect. Roll a d10 each time you absorb a leveled spell. If the result is the same as the Level of the absorbed leveled spell, then a Wild Magic Surge is triggered at your location.
You regain use of this ability when you finish a short or long rest.
Dispel Magic Vulnerability: Dispel Magic effects not only have their usual effects when cast on you, but also, if affected by Dispel Magic you lose the use of all spells and spell-like abilities for 1d4 rounds.
Counterspell Vulnerability: If Counterspell is successful against you, in addition to its usual effects, you suffer the effects of Dispel Magic and you lose the use of all spells and spell-like abilities until the end of your next turn.
Anti-Magic Vulnerability: Anti-magical effects not only suppress you, in addition while within the area of effect you suffer 3 Levels of Exhaustion. After leaving the area of effect you retain 1 Level of Exhaustion.
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