Death Drive Image
Prerequisite: Only those chosen by an aspect of death can achieve this feat.
 

Chosen by Thanatos the Aspect of death, you have been marked as a potential for the next aspect. Once you accept, life and death will become intertwined and your space between the two will shorten drastically.

When you gain this feat you gain an ability known as the death drive.  Allowing you to converting potentially lethal blows into power you can turn against the attacker.

When an attack is made against you or you are subjected to a saving throw, you can use your reaction to turn it into killing blow, meaning the attacker automatically hits or you automatically fail the save. Once damage has been applied you can store it as points in the death drive, damage is stored in multiples of 5. 5 damage equals 1 point (so 15 damage = 3 points), stored damage is always rounded down to the nearest 5 (so 18 damage would still be 3 points). Death drive points can be used in the following ways.

Demise Smite - You can expend points in your death drive enhance your attacks. As a bonus action when you make an attack on a target you can expend death drive points to add necrotic damage. 1point = 1d4 necrotic damage (If you your health is at or below the following, apply these effects instead. 100 - 1point = 1d6 necrotic damage,    75 - 1point = 1d8 necrotic damage,    25 - 1point = 1d10 necrotic damage,     5 - 1point = 1d12 necrotic damage)

Styxian pressure - You can expend points in your death drive to pressure opponents. As a bonus action when you subject a target to a saving throw you expend death drive points to increase the DC of the save. 5 points = 1DC (If you your health is at or below the following, apply these effects instead. 100 - 3points = 1DC,     50 - 2points = 1DC,    5 - 1point = 1DC)

Undead Unluck - You can expend points to twist the whims of fate in your favour. As a reaction when you or an ally you can see within 50ft makes an attack or ability check you can expend death drive points to increase the modifier on that roll 5 points = +1 (If you your health is at or below the following, apply these effects instead. 100 - 3points =  +1,     50 - 2points =  +1,    5 - 1point =  +1)

Near death experience - You can expend points to narrowly escape death. As a reaction when you or an ally you can see whithin 50ft is subjected to a saving throw you can expend death drive points to increase the modifier on the saving throw. 5points =  +1 (If you your health is at or below the following, apply these effects instead 100 - 3points =  +1,     50 - 3points =  +1 and a on a successful save the target takes no damage, half damage on a failed save).

Soothing necromancy - You can expend points to replinish your physical form. As an action you can use your death drive points to heal you or an ally within 50ft. 1point = 3hp (If you your health is at or below the following, apply these effects instead. 125 - 1point  = 4hp,   75 - 1point = 5hp,    50 - 1point = 8hp,     5 - 1point = 10hp)

Do or Die - You can expend points to enhance your body. As a bonus action you can expend death drive points to make an additional attack on your turn. 10point = 1 additional attack (If you your health is at or below the following, apply these effects instead 100 - 8point = 1 additional attack,    75 - 7point = 1 additional attack,    50 - 5point = 1 additional attack,    5 - 3point = 1 additional attack)

I am become death - Weilding the power of death grants you a reprive from your final moment. Once per week, when your HP is reduced to zero you can instead survive with 1hp. All damage from the killing blow is converted to the death drive (even if you have already used the maximum 50 points).

 

Death Drive Image

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