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Sometimes your luck just isn't cutting it, and you need to push yourself past what you are traditionally capable of doing.

  • You have 2 blood points. Whenever you fail an attack roll, ability check, or a saving throw, you can spend one blood point to automatically hit a critical success, at the cost of your health points;
    • CON save equal to DC 15 + remainder needed to crit or take 1/4 your level (rounded up) d10 + remainder needed to crit damage
    • ie. rolled an 8, needs 12 to crit, at level 10, so CON save DC 27 or take 3d10 + 12 physical damage
  • You regain your expended blood points when you finish a long rest.
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