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You have also gained the following benefits:

  • Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
  • You learn the Mirage Flare (TOHS) spell.

Your journey through the Sourforge  has changed you in ways that continue to haunt your dreams. But sometimes, those dreams haunt your waking moments too...

Immediately after you make an attack roll, an ability check, or a saving throw and roll a 1 on the d20, your soul’s memories emerge and overtake your perceptions and experiences. You might see people around you as someone other than who they are, or you become disoriented by a double-experience of the world around you.

Roll a 1d6 to determine the effect of these vivid memories and perceptions:
1. You are charmed by a creature you can see (of the DM’s choice) for 1 minute or until the creature damages you.
2. You are frightened by a creature you can see (of the DM’s choice) for 1 minute, or until the creature damages you
3. You perceive another time or place around you until the end of your next turn. During this time, you are blinded to your actual surroundings
4. You perceive a different time or place overlapping your surroundings. Your speed is halved until the end of your next turn.
5. Memories and sensations overwhelm you. You are incapacitated until the start of your next turn.
6. Your memory is one of triumph. You can reroll the ability check, attack roll, or saving throw that you just made. You must use the new roll.

Previous Versions

Name Date Modified Views Adds Version Actions
7/3/2024 3:04:57 AM
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ZZZ_Intrusive Echoes Image

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