Passion - (Flush) Your mask gains a number of charges equal to the number of Clubs in your party. When you see a creature within 60 feet take damage, you can scream, increasing their sensitivity to the damage. Spend your reaction and any number of charges to increase the damage they take (of the same type) by 1d4 per charge spent.
Potential - (Of a Kind) At the beginning of each session, choose one of the following skills: Animal Handling, Athletics, Intimidation, or Survival. For the duration of the session, you have a bonus to this skill equal to the number of different suits in your party.
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