Wall Run
Prerequisite: level 5 or higher
You can run up and down walls and other vertical surfaces as long as you are in continuous movement.
Water Run
Prerequisite: level 5 or higher
You can run across liquid surfaces, including water, acid, and lava, as long as you keep moving. If you run across acid or lava, you take 2d8 damage for every 10 feet moved across the liquid that round. If you end your turn on a liquid surface, you fall in and take damage or other effects as appropriate.
Incorporeal
Prerequisite: level 10 or higher
You gain the ability to phase through objects and may phase others through objects if they are grappled. This allows you to move through solid matter as if it were not there. You cannot end your turn inside an object. If you do, you are immediately shunted to the nearest unoccupied space and take force damage equal to 1d10 for every 5 feet you are moved if used on an enemy they take 1d10 damage and are immediately shunted to the nearest unoccupied space.
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