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Prerequisite: Requires a Dexterity score of 13 or higher. Requires the ability to make multiple melee weapon attacks with a single action.
 

Every time you successfully land a melee weapon attack on a creature, you can add an extra damage die to roll on the rest of yours attacks for that turn. You can add a maximum of 5 damage die before this bonus reaches full capacity.

For example, a Fighter at high level with the Extra Attack feature and Action Surge will be able to attack 8 times with a longsword. On the first attack of the Fighter's turn, they would deal 1d8 plus their Strength modifier, as normal. Their second attack would then deal 2d8 plus their Strength modifier. Then, their third attack would deal 3d8, the fourth attack would deal 4d8 and the fifth attack would deal 5d8. The 6th attack and onward would only be able to deal 5d8.

This bonus also applies to bonus action attacks and opportunity attacks.

At the start of your turn, your momentum resets and you will go back to dealing the normal damage for your weapon.

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