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Your charismatic nature makes you seem friendly and approachable. Villagers, Townsfolk and other Commoners seem to take a liking to you. Possibly relaying extra information that may assist you in your journey. When you take this feature add 1 to your charisma. Your total score cannot exceed 20 with this feat. 

 

Once per long rest. Whenever you engage in a conversation with an individual, you may roll 1d20 + your charisma modifier. The DC is determined by the dm. Upon passing your charismatic nature kicks into the conversation. Be it a smooth talking fox or a sleek salesman act you pull, you manage to obtain extra information or insight on a talking point you are bringing up. If the individual is knowledgeable on the topic you are bringing up they may relay extra information for you and your party to assist you in your journey. Upon failing the check you obtain no new information as the commoner has absolutely no idea what you are speaking of. 

once you use this feature you cannot use it again until you’ve completed a long rest. 

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7/6/2024 7:38:06 PM
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