Prerequisite: you must have a strength score of 10 or higher, and have atleast 3 levels in barbarian, fighter, or monk
once combat starts roll 2d20 the result is the number of rounds it takes for double time to come into effect once double time starts you're unarmed attacks deal 2d8 damage and always land as criticals. if combat goes on for twice as long as it takes for double time to kick in you're unarmed attacks do 4d12 damage, always land as criticals, and always do max damage
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