As an Alchemist Artificer you have mastered the art of potion brewing. As an action you can brew a quickbrew potion as an action or you can brew another type of potion as a long rest action provided that you have sufficient potion materials. Twice per short rest you can make a quickbrew without material costs. In order to brew a potion you must have the recipe and enough potion materials (which are awarded at the DMs discretion). Consult the table below for the potions, effect and costs to brew.
Quickbrew - 1x material
On consumption, roll a d10 to determine effect
1. Regain 1d8 HP
2. Regain 1d4 spellslots
3. Regain spent class features recovered from a short rest
4. Gain advantage on all skill checks and saving throws until the end of your next turn.
5. Take 1d8 Poison Damage
6. Potion is a dud, does nothing but leave a persistent and terrible taste that lasts for 1 min
7. Regain class features recovered on a long rest.
8. Heal for 1d12
9. In combat be able to cast a cantrip as a free action or if used out of combat regain a 1st level spell slot
10. Turn invisible until the start of your next turn. This effect will be prematurely ended by attacking or taking damage.
Yellow Potions - 3 Materials
This potion restores spent features, material cost doubles for each size.
Minor: those regained from a short rest
Greater: those regained from a long rest
Magnificent: Both those regained from short, long rest and those recovered at dawn/dusk
Red Potion - 5 materials
This potion heals Xd8 hit points. The X is determined by the size/quality of the potions. The material cost doubles for each size Greater is 10, Massive is 20, etc
Normal - 1d8
Greater - 2d8
Massive - 3d8
Magnificent 6d8
Blue Potion - 10 materials
This potion recovers XdX spell slots. Lets say the potion restores 1d8 spell slots, you roll a 4. You could regain 4 1st, 2 2nds, a 3rd or any combination that comes up to 4 or less. The X's is determined by the size/quality of the potions. The material cost doubles for each size Greater is 20, Massive is 40, etc
Normal - 1d4
Greater - 1d6
Massive - 1d8
Magnificent - 1d12
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