Once per day, if your DM decides you are in a reasonable terrain, you may make a Wisdom (Survival) check to spend an hour searching for useful fungi. Roll a [roll]1d6[/roll] on the table below to determine its effect. On a 12 or below, you do not find anything of interest. On a 13 or higher, you find a mushroom, but are unable to identify it until it is ingested. On an 18 or higher, you find a mushroom and identify it immediately. If the mushroom is not eaten within 24 hours after being uprooted, it has no effect.
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1 |
The fungus tastes bland but is surprisingly energizing and can serve as a day’s rations. Your speed increases by five feet for 24 hours. |
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2 |
The fungus has a bright acidic flavor and acts as a hallucinogenic. For the next hour, you see strange objects and hear voices. During that time, you have disadvantage on all ability checks and saving throws. |
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3 |
The fungus has been contaminated with a form of Crawler Mucus that acts upon ingestion rather than contact. Otherwise, the effects are the same. |
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4 |
The fungus tastes like a common mushroom. It heals 2d6 hit points. |
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5 |
The fungus tastes like a stinky cheese. For the next hour you are unable to speak quietly. Whenever you speak, you must shout. |
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6 |
The fungus tastes rancid. Make a DC10 Constitution saving throw. On a failed save take 1d6 points of poison damage and gain the poisoned condition for an hour. |
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