Your unique heritage has granted you enhanced magic that is atypical for normal tiefling. You gain the following benefits:
- You learn the produce flame or ray of frost cantrip. Additionally you learn the hex, and the burning hands or the frost fingers spell. Your spellcasting ability modifier for these spells is Intelligence, Wisdom, or Charisma. You can cast the levelled spells once without expending a spell slot, after which you must finish a short or long rest before you can do so again.
- When you deal either fire or cold damage, you can force the creature that took that damage to make a Charisma saving throw (DC 8 + your proficiency bonus + your Intellignce/Wisdom/Charisma score). On a failed save they are frightened by or charmed of you (you choice) until the end of your next turn. You can do this a number of times equal to your proficiency bonus, after which you must finish a long rest before you can do so again.
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