- Your Dexterity score increases by 1, to a maximum of 22.
- You gain a number of reactions equal to your proficiency modifier.
- You gain Advantage on Dexterity saving throws while in combat.
- You gain the following options as a reaction, the same option may not be used in the same round of combat.
Parry: When an attack is made against you, you can spend a reaction to deflect the attack with a shield or your own bare hand. Doing so allows you to add your Strength modifier to your AC against the triggering attack. If this attack misses you as a result, then you are able to make an attack of opportunity back at the attacker, provided that they are within melee range.
Evade: When an attack is made against you, you can spend a reaction to dodge the attack by moving out of the way. Doing so allows you to add your Dexterity modifier to your AC against the triggering attack. If this attack misses you as a result, then you are able to move 10 feet in any direction, ignoring difficult terrain.
Analyze: When an attack is made against you, you can spend a reaction to break down its trajectory and form so as to better defend yourself against it. Doing so allows you to add your Intelligence modifier to your AC against the triggering attack. If this attack misses you as a result, then you gain advantage on your next attack against whoever triggered this reaction.
Blindside: When an attack is made against an ally within 30 feet, you can spend a reaction to throw your shield to safeguard them from harm. Doing so allows them to add your Constitution modifier to their AC against the triggering attack. If this attack misses them as a result, then they are able to make an attack of opportunity back at the attacker.
Reflect: When a ranged attack is made against you, you can spend a reaction to redirect the attack with your shield. Doing so allows you to add your Wisdom modifier to your AC against the triggering attack. If this attack misses you as a result, then the attacker is struck taking the original damage plus your Wisdom modifier.
Bluff: When an attack is made against an ally within 5 feet, you can spend a reaction to faint an attack with your shield. Doing so allows them to add your Charisma modifier to their AC against the triggering attack. If this attack misses them as a result, then they are able to make an attack of opportunity back at the attacker, provided that they are within melee range.
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